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How to Become a Fast Cycle Time Competitor
Christopher
Meyer, Ph.D.
©1996
"Customers
use our time up until their decision to buy, after that we are
using their time. Therefore,
we must deliver immediately.
The key, then, is the shortening of the elapsed interval
between the customer's identified need and his, her or its
fulfillment."
Stan
Davis,
Future Perfect
The
ongoing ability to deliver a quality product or service quicker
than the competition yields a sustainable competitive advantage.
At the expense of the U.S. Postal Service, Federal Express
created an entire business based on this principle.
Citibank has become the leader in home mortgage
originations in part because it offers loan commitments within
fifteen minutes! Compaq
Computer established itself as more than a quality IBM clone
manufacturer by bringing its 386 and 486 machines to market before
IBM. The bottom line
is that when customers decide they want to buy, the first supplier
who can fill that need with a quality product or service will
flourish. These
companies operate in Fast Cycle Time (FCT).
The
benefits for FCT competitors are substantial.
The first entrant into a market typically dominates that
market in both share and profit margins.
Pricing pressure does not exist when there is no
competition. FCT leaders reinforce their position because they set the
standards which others must follow.
They secure the prime distribution channels which create
additional entry barriers for the competition.
FCT
is the ongoing ability to identify, satisfy and be paid for
meeting customer needs faster than anyone else.
There are several key words in this definition.
The first one is ongoing.
Although useful, single shot cycle time reductions do
not provide a sustainable competitive advantage.
In a competitive environment, the race is never over. Competitors who improve continuously will pass those who
pause to relax. The
next key word is identify. FCT is the responsibility of all organization functions
from the start of the business cycle through the end.
Some incorrectly consider cycle time an exclusively
manufacturing or engineering issue.
The firm that identifies the customer's need first, has a
head start in filling that need.
Satisfy means that one cannot sacrifice quality for time.
The old rule was that if you required a product or service
quickly, it would cost more and the quality couldn't be
guaranteed. That
thinking is dead. World-class
competitors such as Toyota have clearly demonstrated that speed
does not have to sacrifice quality or cost.
Paid refers to the attention FCT companies place on completing the
business cycle. For
example, while Toyota was able to reduce its manufacturing cycle
time to 2 days, it still took 17 days to sell and deliver its
cars. FCT companies
view their organization as a value delivery system.
As a system, the slowest sub-cycle limits the overall
system's total cycle time. Meeting
customer needs declares that products or services which do not
meet customer needs are not acceptable.
And last, faster than anyone else reflects the reality of increasing
competition. If there
is a foreign or domestic competitor who is faster, it is only a
matter of time before they will dominate that market.
Detroit and the semiconductor industry have both learned
the hard lesson of ignoring international competition.
FCT
is a systemic strategy. FCT
leaders structure and manage the entire
organization as a value delivery system focused on adding value
for their customers. This
paper defines the six key steps to becoming a FCT competitor and
outlines how to implement them:
1. Understand what your end
customer(s) regard as added value and reflect that in every job
and level within the organization.
2. Focus every organization element on the work which adds value
to the end customer(s).
3. Re-design your organization so that it is flat and
multi-functional team-based with blurred boundaries: inside and out.
4. Pursue process development as avidly as product or service
development.
5. Set "stretch" cycle time goals and publicly measure
progress.
6. Create an environment which stimulates and rewards continuous
learning and action.
Understand
what your end customer(s)
regard as added value and reflect that in every job and level
within the organization.
In
a nutshell, the FCT strategy focuses the entire organization on
work which adds value to the end customer while concurrently
trying to eliminate anything that doesn't.
In order to do this, all employees must know who the end
customer(s) are and what is added value to them.
Only
people who pay for the
product or service are end customers.
There may be more than one end customer.
For example consumer products, have several end customers
along the distribution chain starting with the distributor and
ending at the consumer. Value
added such as packaging for the distributor may not be value added
for the consumer. There are no hard and fast limits beyond common sense for the
number of end customers one might have.
The point is to understand what
is value added for each customer you serve.
The
end customer view contrasts with the notion of internal customers
popularized by quality programs.
The internal customer concept suggests that each job has an
upstream supplier and a downstream customer.
For example, manufacturing
is the customer of engineering's designs.
While this approach improves understanding of mutual
dependencies, calling internal groups customers can cause people
to incorrectly equate internal definitions of value added with
those of the end customer. The
difference is critical: end
customers generate revenue while internal customers generate cost.
For example, internal customers create 99% of the paperwork
in organizations. Paperwork
rarely adds value to end customers. Using the end customer's definition of value added exposes
non-value added time and activities.
Motorola, for example, no longer encourages the internal
customer perspective.
After
defining the end customer(s), one has to define what is value
added to them. A rule
of thumb for determining value added is whether or not the end
customer(s) is willing to pay for the product, service or feature.
If they are not willing to pay for it, then it is probably
not value added. The
information to make this determination comes from one place: the
customer.
Traditionally,
we've relied on sales and marketing to channel the customer's
definition of value added into the organization.
While efficient in the use of people, this approach
limits the direct contact other functions have with the customer.
It is increasingly evident that expanding the breadth of
organization contact with the end customer sharpens all employees
understanding of what is value added as well as their motivation
to deliver it.
For
example, a leading manufacturer of electronic test equipment
conducted a focus group in which customers compared their
equipment to a competitor's.
Invited to the focus group were several young engineers
from the development team. Standing
behind a one-way mirror, the engineers saw that most of the
customers were attracted to the engineer's product before it was
turned on. Once
turned on, the customers drifted en masse to the competitor's
product. Why?
Simply because the display of the competitor's product was
easier to read. Since the display readability was not an issue for the
engineer's young eyes, they had dismissed customer complaints. Seeing their competitor's "inferior" product
surrounded by customers quickly changed their mind.
In
another example, it was a Dupont technicians' visit to Reebok that
generated a competitive response to Nike's "air cushion"
heel. The technicians
were there for another purpose yet when they heard of this problem
they devised a solution made from implanted rubber tubes; of
course made by Dupont. The point is making customer needs visible at every job pairs
a customer need with a potential resource to meet that need
quickly.
While
end customer(s) are the ultimate source of defining what is or is
not value added, top management is responsible for defining their
organization's value added focus and allocating resources
accordingly. They do this by defining a value proposition for their
organization. The
value proposition is unique to each organization and defines that
organization's value adding strategy.
For example, Domino's Pizza focuses on good pizza delivered
hot to your door. Sun Microsystems adds value as a computer workstation
manufacturer by designing "open" systems while
incorporating the performance of proprietary technologies.
Each of these companies competitor's have chosen their own
value propositions within the same market.
For example, Roundtable Pizza offers good pizza in a family
dinning atmosphere. The value proposition focuses behavior and resources.
SAS
Airlines provides a good example of how a clear value proposition
guides behavior. Jan
Carlzon, President of SAS, led that company's revival by defining
SAS' value proposition as being the airline of the business
traveler. SAS tuned
its schedule, route structure and service to the needs of the
business traveler. Since
there are few business travelers on the weekends, SAS limits
flights on Saturday and Sunday.
During the initial implementation of this value
proposition, employees frequently suggested ways to increase
weekend aircraft utilization.
Since aircraft utilization is a traditional measure of
performance, this behavior was easily understandable.
Under the new value proposition, however, weekend flights
did not add value to the business traveler.
Carlzon rejected these ideas and used weekends for
maintenance and training to improve service during the week.
A good value proposition clarifies what isn't value added
as well as what is.
As
simple as this may appear, many organization's value proposition
is not clearly stated. Management
assumes the value proposition is obvious and understood by all.
Therefore, they concentrate on managing operations.
Each element of the organization may have their own
operating definition of the value proposition and act accordingly.
The net result is that value adding efforts do not build on
or actually subvert one another.
Ultimately, the customer becomes confused.
Consider
the arrows below. When
an organization is not aligned around it's value proposition,
people may be working hard but the net force of their collective
efforts is significantly less than one aligned to its value
proposition. Alignment
is more than a function of common understanding.
Structural elements such as reward systems, policies,
cultural norms and organization design must be in alignment as
well.

Figure 1
To
foster alignment, management should continuously communicate and
test if the value proposition is incorporated into each job. Just like management, each employee has their own mental
model of where they should add value for the customer.
Without ongoing education efforts, employees may use
outdated or conflicting models.
Education efforts minimally include exposing all employees
to the corporate mission and values on a regular basis.
Additional methods include:
1. One-way briefings such as corporate video newscasts, All
Hands meetings, annual reports and internal newsletters.
2. Staff meetings where senior managers explicitly employ the
value proposition as a criteria for decisions.
3. Special meetings to describe and
test the value proposition with key constituencies including
project reviews, new employee orientation, buzz groups, brown bag
lunches, etc.
4. Company symbols and give-aways such as desk accessories,
t-shirts, coffee cups, etc.
Focus
the entire organization on that work which adds value to the end customer(s).
There
are two types of work: value
added and non-value added. Value added work is work the customer is willing to pay for.
For example, painting a car a specific color is value added
work. Arranging and
delivering flowers is value added.
Designing a custom circuit and fabricating a chip is value
added. Non-value
added work is work that the customer is not willing to pay for
even though the production or service delivery process may require
it. For example,
testing a car's paint job for durability is not something a
customer is willing to pay for.
Surprised? Many
might argue that not testing the paint could cause it to fade
quickly, thus upsetting the customer.
No question about that, but consider this.
What would be your reaction to a car's window sticker if
you saw below the $699 for optional leather seats a $45 charge for
paint testing?
Non-value
added practices such as testing are required because we do not
fully trust the process being tested.
This may be because the process is immature or maybe due to
poor practices. In
either case, testing is a patch until the process is made stable.
In the language of quality experts, testing quality into
the product is inferior to designing it in.
While one may argue when a process is stable enough to
remove testing, the goal of doing so should always be present.
The
only way to identify which work adds value is to study the
organization's value delivery system.
To do this, first construct a high level map which provides
a macro overview of the entire organization's value delivery
system. Figure 2 is a
generic example of such a map.
Figure 2
By
limiting the amount of detail, it is easier to identify which are
the most important value adding processes.
For some, it may be the new product development process
while for others it could be manufacturing or distribution.
Once identified, pick one of the critical processes and map
that process in greater detail.
Do this using a multi-functional process map as illustrated
in Figure 3. The
process map should minimally identify the critical players, key
tasks and the time required to complete them.
It is also useful to specify the inputs and outputs of
critical steps. The
map should accurately reflect how the process works today.
During the mapping, there is a strong urge to incorporate
how the process ought to look or be changed.
It's important to resist defer these discussions until the
map is completed. Until
there is agreement on how the work flows today such discussions
can become irrelevant.

Figure 3
Getting
such agreement is not necessarily easy.
Each person has their mental model of how the delivery
system works. These
models are defined by personal experience which is different for
each individual. Senior
management's models are frequently built on past experience which
may no longer be valid. For
example, a high technology company wanted to reduce new product
development time and therefore mapped the entire development
process. Management
was shocked when they discovered the product definition phase
often took as long as twelve months.
Their mental model was based on experience gained when the
company was much smaller and products were simpler.
They had lost contact with the impact of many small process
changes made over time.
The
agreement need not cover each and every step.
Rather, strive for general agreement that the map
accurately reflects the critical process steps.
Once this is achieved, review the map and identify value
added and non value added steps.
Test each non-value added task to eliminate or compress it.
First efforts typically result in a "shrink" of
the current process. A
shrink has the same basic structure as the current process with
many non-value activities removed.
Shrinks will often yield a 50% or greater cycle time
improvement. But one
should not stop here. Shrinks
are the result of picking the low hanging fruit.
These are efficiency improvements which do not
fundamentally re-structure the value delivery process or yield a substantial
competitive advantage. Major
breakthroughs come from insights which fundamentally re-structure
the core elements of the value delivery process.
Clearly understanding the current delivery process combined
with seriously questioning and entertaining creative alternatives
generates such insights.
To
become a FCT competitor one must understand the value delivery
process sufficiently to define and focus everyone's attention on
value added work. It
is curious that American business leaders love to invoke sports
metaphors as competitive models yet rarely include the attention
sports professionals pay towards process analysis and improvement.
Specifically, a world champion such as the San Francisco
49ers spend a hundred hours off the field for every hour played.
They use non-game time to analyze films about their value
delivery process or for training.
Yet in an informal survey I conducted during a series of
California Institute of Technology FCT seminars, I've never found
more than two executives per class who spend more than a day a
month examining their organization's work processes. One cannot expect dramatic breakthroughs without putting in
more time.
Re-design
your organization so that it is flat and multi-functional
team-based with blurred boundaries:
inside and out.
By
definition, large, hierarchical organizations can never be quick.
Every time an approval is required, there is a delay as the
request is communicated, considered and responded to.
The further the approval level is from the point of
origination, the greater the time delay.
When
functionally organized, organizations divide customer problems
into pieces and channel
each piece to the appropriate functional group.
Inevitably, some needs fall in the cracks between
functional specialties while others are miscast.
In any event, internal functions never experience the
complete problem or its ramifications as the customer does.
Instead, all they see and attempt to remedy is a sub-set of
the problem.
A
further difficulty with this process is how solutions are defined.
For the most part, solutions are internally
defined within each function.
To wit, engineering has its own design standards just as
manufacturing has its quality standards.
These standards are isolated from each other and most
importantly, the customer. The
customer is concerned about the total product or service while the
functional units are primarily focused on their limited
responsibilities. The
functional paradigm practically ignores the inherent
interdependence between functions. The responsibility for cross-functional integration is
usually shouldered by a single individual – the boss.
In
simpler times, the boss might have been able to make all the
integration choices wisely. Today's
complex technologies and business conditions contain too many
unknowns to expect any one person know all the answers.
The functional organization creates expectations that the
boss should provide the answer when in fact, he or she may be the
least qualified to do so.
Task
forces and other cross-functional vehicles are used to mitigate
these problems but the underlying functional structure constrains
their usefulness. When
caught between conflicting demands, a person will follow the path
of least resistance. "Who writes your performance review?" defines the
path of least resistance. Is
it any wonder functional organizations generate engineering
designs which manufacturing cannot mass produce.
Hewlett
Packard is a classic case of a company whose business grew more
complex than its organization could support.
Renowned for its divisional structure, H-P grew from
exclusively building stand-alone, test equipment to also being a
major computer systems supplier.
The level of complexity and interdependence required for
building large computer systems dwarfs that required for
stand-alone test equipment. While
the division
structure worked well for test equipment, it has not for
computers. Accordingly,
management has altered the structure several times in the last ten
years. Each
adjustment attempts to further integrate specialities such as
hardware, operating systems, peripherals, software, manufacturing,
marketing, etc.
A
new alternative is the multi-functional, team-based organization.
The most visible element is the team itself.
Composed of people from different functional disciplines,
the teams have responsibility for the core value-added work
processes of the business. This
means they do not operate as a coordinating body on top of the
existing functional organization.
The delivery of the organization's value proposition is the
focus of the team's work and is resourced accordingly.
Teams are typically segmented by major product or market
groupings. They have
sub-teams as well as individual contributors supporting them.
Figure
4 depicts the multi-functional team. The team includes all within
the box. The core
group includes representatives from each function and manages the
team. Minimally teams
include product development, marketing and operations and may
include finance, quality, and human resources.
In
contrast to the team itself, the team-based organization resists
easy depiction. The
supporting cast and connections to other teams are in constant
flux. The teams are
nodes in an organic network which continually adjusts itself in
response to new customer demands.
The functions role is to support the teams in the
value-adding processes as defined by the teams.
Business
teams are different than a classical matrix organization primarily
in the breadth and scope of their responsibility.
Theoretically, a matrix divides the power equally between
project and functional bosses. In
practice, the functional bosses wield more than 50% of the power. Because the core value adding process is within the team, the
team-based organization keeps at least 51% of the power in the
team. Overly
simplified, the teams become the line organization and the
functions become staff.
To
work effectively, senior management must ensure clear goals and
chartered accountabilities are part of the team's design. This is management's control mechanism. Within these defined parameters, teams have the power to take
whatever actions are necessary to serve customers. Since the team contains the functional expertise required,
there are few cracks for issues to fall into.
Placing
the core value delivery process into teams requires a fundamental
shift in the organization's power structure.
If management allows the traditional functional dominance
to continue, employees will accurately perceive the teams as nice
but not essential. The
success of a multi-functional, team-based organization depends on
creating a new organization
architecture. The
worst thing one could do would be to throw a group of people from
engineering, operations, and marketing together and call them a
multi-functional team. They
would find themselves struggling to define their role as they
simultaneously tried to shift the organization's functional
mindset about their role. Well-designed,
team-based structures define the roles and responsibilities for
those off the team as well as those on the team.
Issues to be considered in the architecture include:
1. Initial definition of team goals
2. Team charter
3. Team member responsibilities
4. Boundary conditions/limits of the teams
5. Linkages to other teams, functions and management
6. Team and personal rewards
7. Team support requirements from functions
Effective
implementation requires a carefully planned transition with
mechanisms to identify and rapidly address problems as they occur. Regardless of the amount of planning, unexpected issues will
arise. Resolving
these issues should involve the team in conjunction with the
re-design's objectives.
Implementing
the newly defined architecture is senior management's
responsibility. They
must demonstrate through their behavior the importance of the
teams. During
implementation, the reality of the power shift becomes palatable
as teams struggle to take control while some functional elements
inevitably resist. Old habits will continue to dominate if senior
management fails to publicly support the teams during the
transition.
In
the same way that multi-functional teams blur boundaries within
the organization, FCT competitors attempt to do the same thing
between suppliers and customers.
FCT companies consider suppliers and customers as partners
in the value delivery effort.
The fewer boundaries which exist in space or time, the more
effective the value delivery process can be.
For
example, Quantum Corporation, a leading maker of winchester disk
drives, designs application specific integrated circuits (ASIC)
which a chip vendor manufactures.
Quantum now includes FCT in its vendor selection criteria.
The net result is that a recent supplier placed two
engineers plus their own engineering workstations at Quantum to
speed the design of an ASIC.
The cost to Quantum – nothing.
At
the other end of the spectrum, customers are being included in the
design phase of the value delivery process.
Conner Peripherals, another disk drive manufacturer,
represents the extreme with their philosophy of "sell,
design, build". Connor
claims to begin a product development effort only after they have
a customer commitment for that product.
Their senior technologist spends much of his time on the
road meeting and selling
customers.
The
message is clear – to become fast, re-design your organization
for speed. Just as
one should not try to turn an oil tanker into a ski boat, one
should not try to speed up a large,
hierarchical organization. Overcoming
the inherent structural limitations of centralized control and
specialization is not possible. Flat,
multi-functional, team-based organizations provide the
architecture that enables locally informed, quick decision making.
Pursue
process development as avidly as product or service development.
Process
improvements provide tremendous leverage.
A single process improvement ripples across the entire
service delivery or production process.
Consider the competitive advantage Frito-Lay has achieved
through its cutting edge use of hand-held computers.
Every day, 10,000 route salespeople feed supermarket sales
information into corporate, area and division offices. Frito-Lay uses this information to manage inventories and
provide early warning of any competitive attack.
Likewise, Texas Instruments has employed Design for
Manufacturability (DFM) in its engineering design process with
significant success. Assembly
time was reduced 85%, part count by 75%, assembly steps by 78% and
metal fabrication by 71%.
These efforts treat organization process development as a competitive
weapon.
Why
don't more organizations pay attention to process? Three reasons stand out.
First, because significant process improvements take time
to design and implement; instant results are rare.
In fact, while the process is being re-designed and
implemented, productivity often declines.
For example, when a group of manufacturing employees
attends training, they are not producing units.
In addition, it may take them time to learn the new
process. This
"worse before better" performance pattern conflicts with
the short term mentality of American business.
Management often neglects underlying process problems while
attending to symptoms.
The
second reason is embodied in the old management axiom that what
you measure is what people pay attention to.
The vast majority of organization performance measures are
end results. While
these measures tell us what we've accomplished, they provide
little insight into how we did it.
Since we don't measure the process itself, people don't pay
much attention to improving it.
The
third reason builds off the second.
We focus whatever measures we do
use on those items which are easiest to measure.
The dilemma created is similar to the drunk who only looks
for his keys under the lamp post because that is where the light
shines. Most
organizations limit their process measures to the tangible, linear
work processes such as those found in manufacturing.
These processes are much easier to measure precisely than
the non-linear work process found in design engineering, marketing
or sales. Non-linear work process measures are not as precise, nor
do they need be. What
is most important is to develop measures which aid cycle time
improvement efforts. Relative
measures which compare current cycle time to past are sufficient.
Process
improvement begins with allocating time to it in conjunction with
the establishment of performance measures. Simple as this sounds,
focusing on the "what" is so familiar that it takes
effort to shift attention to the "how."
Making process improvement routine requires improvement
goals, dedicated time, appropriate rewards, forums for process
improvement work and skills to do it.
This starts with top management since people take their
cues from them.
An
excellent starting point for the top team is to develop the
earlier described macro map (Figure 1) of the value delivery
system. For each critical process, select a process champion from the
top team. The process
champion is responsible for ensuring the continuous improvement of
that process. This
includes developing improvement goals and performance measures.
Incorporating these goals into each executive's personal
objectives and performance review, makes process improvement very
real.
Process
champions do not work alone.
They must involve those intimately familiar with the
process in the diagnostic and improvement effort.
A favorite tactic uses this enlarged group to create two
additional maps. The
first is the detailed map of the targeted process (Figure 2) and
the second proposes a new process architecture.
The new architecture map becomes the foundation of the
process improvement plan.
The
mapping process creates one forum for process improvement
discussions. Some
firms find it useful to continue to segregate process improvement
work from the mainstream in order to gain momentum.
Others devote time to process improvement within their
existing meetings. The
point is that one must create, communicate and use clear forums
for process discussions.
There
is not space in this article to detail the numerous skills and
process development methodologies.
Experience shows that using a professional process
facilitator for the map building jump starts people's process
thinking. People know
quite a bit about process development but devote so little time to
it that they get rusty. Additionally,
there are numerous seminars which detail specific process
improvement processes such as Quality Function Deployment,
Designing for Manufacturability and Total Quality Management.
Set
"stretch" cycle time goals and publicly measure
progress.
Initial
FCT goals should seek a minimum 50% improvement in cycle time.
Setting goals lower than this does not achieve the cycle
time reduction available or required to compete.
Merely working harder within the existing process can
reduce cycle time by 20-30%.
When management sets a more aggressive goal, it signals the
organization that everyone must consider new ways of working in
order to achieve the goal. This
in turn stimulates learning.
In
the past, cycle time reductions were confined to manufacturing and
considered incremental cost or efficiency improvements rather than
a competitive strategy. White
collar or knowledge work, has received little attention yet this
is where the greatest leverage is.
For example, the average design cycle of U.S. auto makers
is six years while production cycle time is less than a day.
Until international competition in the auto industry made
it clear that U.S. development cycles were double the Japanese,
managers didn't realize that breakthroughs in excess of 50-200%
were achievable. The
reality is such improvements are now the minimum required merely
to catch up!
When
communicating stretch goals, expect people to respond with
skepticism. Their
response is entirely rational since they are being asked to make
dramatic improvements without knowing exactly how they'll do it.
For this reason, it's absolutely essential that management
have a strong FCT improvement vision which they agree to.
Hewlett Packard's CEO John Young asked all employees to cut
in half the time it takes to break even on a new product.
This vision provides a picture of the future to sustain
people along the hard journey of getting there.
Since the vision is only as effective as management's
belief and enthusiasm in it, people will test it for holes as soon
as it's communicated.
Defining
the beginning and end of the cycle and sub-cycles is the first
step for developing measures.
This can be more difficult than it appears since defining
when a customer's need first exists is not easy or precise.
Recognize that beginning and end points are inherently
arbitrary choices. One
can always mount a rational argument for other points.
Select points that make sense for your industry and
organization. If
there are any sub-cycles that you will be focusing on such as new
product development, define that cycle as well. Once completed, establish the organization's initial FCT goal
by benchmarking total current cycle time against your best
competitor worldwide. Recognize
that their current capability is the minimum
target you can set since they won't be standing still.
Only if the gap between you and them is enormous should an
interim goal be selected.
Hewlett
Packard starts the new product development cycle when applicable
technology exists within H-P Labs.
The end of the cycle is when the profits from the product
equal the total investment in the product.
They call this break even time.
The primary reason for using break even time is to
discourage quick introduction of products which fail to meet
customer's needs. Quantum
begins their new product development cycle with the first approved
specification and ends at the passage of a process maturity test. Pick what works for your business.
Defining
the cycle and sub-cycles enables internal comparison to past
efforts and external comparison to competitors.
For example, pick the last three products in a given area
and see how long they took to develop.
In doing so, it's quite easy to examine what contributed to
FCT and what impeded it. This
can also occur with key components required to build those
products. Quantum has
analyzed the time it has taken them to develop firmware on every
disk drive they've made. The
beauty of this approach is that it quickly moves FCT conversation
to the operating level and stimulates improvement discussions.
Distribute
and display cycle time measures.
Limiting knowledge of results effectively constrains the
set of resources that might initiate improvements.
Research demonstrates that major breakthroughs frequently
result from people who are less familiar with the process.
As functions and teams develop their own FCT goals, display
these. Graphics are
far superior to tables and words.
One
cannot understate the importance of aggressive FCT goals and
publicly displayed measurements.
Perhaps a colleague of mine describes this best using what
he calls Management's Apparent Interest Index.
Employees throughout an organization take action based on
what they believe interests management.
If management frequently discusses FCT, sets clear
goals and consistently updates public measures, employees will
recognize and act on management's attention.
Without these factors, management's apparent interest will
not be visible.
Create an environment which stimulates and rewards continuous
learning and action.
"It's
not what you don't know that hurts you, it's what you know that
just ain't so."
Satchel
Paige
Increasing
the rate of organizational learning is the heart of FCT
competitive strategy. As
a relatively new area, organizational learning deserves special
attention. This is
particularly true for knowledge work since its output is nothing
more than structured ideas. Engineers,
marketing managers, and designers transform ideas and data into
knowledge which others then reproduce or use.
Consider the following chart.
For the moment, assume that in any industry, a firm's stock
of applied knowledge is a relative measure of their ability to
compete. Firm A
currently has a larger stock of applied knowledge than Firm B,
but it learns at a slower rate.
Although B's knowledge stock is lower than A's it quickly
catches up, passes A and continues to extend its stock of applied
knowledge. One might
argue that this is exactly what Japan did in consumer electronics,
semiconductors and automobiles.
Figure 5
To
become a FCT competitor, it is essential that senior management
embrace organizational learning as a strategic objective.
The executive's job is to define a strategy
and system architecture which increases the speed of learning
throughout the firm.
Organizational
learning is the creation of knowledge that is accessible and used
throughout the entire organization to accomplish its mission.
One creates knowledge by transforming raw data to answer
the question "so what?"
Creating knowledge is necessary but not sufficient.
Learning is complete only when others use the created
knowledge. Knowing
what caused a problem is useful only when someone takes action to
prevent its reoccurrence. Furthermore, when new knowledge is put
into action, it stimulates additional learning.
There
are two critical differences between organizational and individual
learning. First,
organizations have a collective purpose.
To be useful, learning in an organization must be in line
with that purpose. Second,
organizations are social systems.
While individual learning can be entirely personal,
organizational learning requires that employees at large have
access to the learning process and understand the new knowledge
created.
Learning
in public presents major dilemmas.
Consider the following.
Organizations reward competence which drives people to
speak out when they know the right answer. By definition learning is the process of gaining competence.
If the behavioral norms of our organizations reward these
people who demonstrate competence, it would be wise to be quiet if
one didn't know something. If
people cannot be public about what they don't know, how can we
expect them to learn? The logic of this model is as frightening as it is clear.
FCT organizations and leaders begin by rewarding the right
questions as much as they do the right answer.
A
further dilemma is the knowledge we have gained to date blocks the
path to organizational learning. These established mental models are deeply entrenched and act
as walls: they
support what we are doing today and
they act as barriers to thinking and doing differently.
The older our organization is, the more we must
"unlearn" in order to learn.
The process of learning requires letting go of existing
beliefs about current organization practices, technologies and
existing power relationships.
The
first wall to destroy is the belief that learning is not work.
Shoshana Zuboff describes this new order best:
Learning
is no longer a separate activity that occurs either before one
enters the work-place or in remote classroom settings. Nor is it
an activity preserved for a managerial group. The behaviors that
define learning and the behaviors that define productivity are one
and the same. Learning is not something that requires time out
from being engaged in productive activity; learning is the heart
of productive activity. To put it simply learning is the new form
of labor.
Designing
an organizational learning system starts with identifying the core
competencies
the enterprise must have in order to compete in fast cycle time.
This includes coordinating diverse production skills and
integrating multiple streams of technology.
Once identified, compare the core competencies to current
capabilities. The
resulting gaps should become the focus of the learning system.
For each gap, set an aggressive target.
When the gap between current conditions and goals is
sufficiently large, it stimulates learning.
As noted earlier, this is why setting aggressive FCT goals
is important. Goals
of 50% improvement are not achievable without doing something
significantly different.
Since
organizational learning is a social activity, it requires an
architecture which creates forums where ideas and experience can
be exchanged. The multi-functional team
creates such a forum for task-related interactions between
people of diverse background and experience.
When combined with a clear team goal and rewards,
individuals enthusiastically engage in intense discussions of
differences that functional organizations evade or ignore.
Learning inevitably results from these interactions plus
team members gain invaluable experience in the process
of organizational learning.
Another
forum is an FCT Steering Committee.
During FCT implementation a steering committee is often
used to oversee implementation. For example, Quantum Corporation's FCT steering committee has
as part of its charter:
Develop
and continually refine Quantum's new product development cycle by
capturing the learning from each new product development effort
and assimilating it into the next.
Quantum's
FCT steering committee has initiated cycle time reviews for new
product teams, defined FCT internal measurements, re-defined the
development process and reviewed competitors' product development
techniques. Appointment
to the steering committee is prestigious since several executives
sit on the committee.
In
summary, organization learning is a new area of strategic focus
for corporations. While
often discussed as essential in academic publications, it is
rarely defined or provided a focus for management attention.
There are no hard and fast templates to follow.
Leading FCT competitors are writing the rules right now by
defining both a strategy and an architecture which supports
learning in their organizations.
Summary
Developing
a FCT capability does not come easily.
FCT requires a
systemic integration of new values, structures, and rewards into
the core work process. One
can not simply accelerate the work pace without negative impact.
First, people will make the same mistakes they always have,
only quicker. Second,
management will rapidly burn out the organization's most important
resource: people. An image employees often have when they first hear
about reduced cycle time is a cardiac stress test.
They equate reducing cycle time to speeding up the
organizational treadmill. Regrettably,
they are often correct.
The
shift to a process sensitive, learning organization requires time
and effort. New
values and structures take hold only as old ones are retired.
FCT yields a sustainable competitive advantage because it
is woven into the cultural fabric of the entire organization's
value delivery process.
World-class
quality has become the "ante" required to be a global
competitor, but it does not ensure leadership.
Any organization which couples world-class quality with a
FCT capability will have a competitive edge.
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